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Tuesday, October 9, 2007
The iPod Nano As A Game Machine
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new article examining Apple's iPod Nano multimedia device, specifically focusing on its viability as a portable game platform. Some of the topics the article examines include the Nano's small size, click wheel control scheme, and gaming battery life.

The most obvious limitation of the iPod nano as a gaming system is the dimension of the display. A two-inch color LCD display isnít very big, no matter how you slice it (though itís large enough for Nintendo to make a jeans pocket-sized game system around, its Game Boy Micro). The clarity of the 320-by-240 display is remarkable, and the brightness is also quite good. Still, I canít quite get past the size. Itís too small to see a lot of detail in the games. I was already a bit put off by Ms. Pac-Manís tiny dimensions on the larger iPodís display; here itís almost to the point of being ridiculous.

As with video playback (perhaps even more so), games drag down the battery charge of the iPod considerably. Apple says that third-generation iPod nanos can last up to 24 hours on a single charge when playing music or up to five hours when playing video. I saw somewhere south of thatócloser to four hoursówhen playing games exclusively.

Still, I donít pretend that anyone buying an iPod nano is buying one exclusively to play games. To that end, the nano is a fantastic pocket-sized music player with a truly impressive feature set for something so small and so thin; the fact that it plays videos at all, let alone games, is icing on the cake.
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Macworld Game Room: How Gaming On The Nano Measures Up

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