The Broken Hourglass: Abusing The Engine
6:00 AM | Cord Kruse | 1 comment
This week Planewalker Games' Inside the Engine column explores the unexpected uses and abuses of a CRPG game through clever manipulation of the underyling engine. The article examines how the engine powering the still in-progress RPG, The Broken Hourglass, was used to make a match three puzzle game.
Other types of tweaking focus not on improving a primary function, but on turning those preconceived notions upside-down and doing something completely different. Like using a motorcycle to power a merry-go-round. (not recommended.) Or programming a text adventure game engine to play Tetris (recommended!)Check out the rest of the article at the link below.
The Broken Hourglass: Inside the Engine - Abuses
Unlike some of the popular game engines in use today, WeiNGINE was designed from the ground up for a very singular purpose-to deliver a CRPG. That doesn't make it immune to tweaks and abuses-after all, a popular spreadsheet once shipped with an embedded flight simulator. It just makes them slightly less likely.
With a powerful and flexible scripting language, it turns out that a surprising range of abuses are possible. We thought we were pretty clever when we created an NPC who could play a credible game of cards with the player. We were recently taken to school by engine creator Westley Weimer himself, who decided to spend a few hours this past weekend taking our game engine in a slightly unexpected direction...
The Broken Hourglass
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