Pirates Of The Caribbean Online Delay Discussed
6:00 AM | Cord Kruse | Comment on this story
WarCry Network recently posted a new interview with VR Studio's Mike Goslin about Pirates of the Caribbean Online. The MMO will feature real-time combat, ship to ship battles, and a variety of other pirate themed activities. The interview explores the reasons behind the game's delay, and some of the features players can expect.
Goslin explained that the team really needed to polish "that last 10%" and for that reason they delayed. He has confidence in the game's features, but felt much of it required work, lest it be inaccessible to the average gamer. The latest version of the game, he promises, has a completely overhauled user interface. When WarCry saw the game earlier this summer, it was apparent that things had gotten a bit convoluted and to their credit, they took the time necessary to fix them.Click over to the site below to read the rest of the interview.
WarCry Network: PotCO Interview
On top of simplified UI, they also refined the control systems and reworked the quest system so that people can see more clearly what is expected of them. Like most games, they also found that their first crack at the tutorial needed work and completely rebuilt it.
Performance is also something that is especially dear to a game that seeks a broader, non-traditional audience that only a license like theirs can provide. They wanted PotCO to work on extremely low-end, value PCs. It took a lot of work, but they believe they've made it happen.
At the end of September, Goslin expects the game to hit Open Beta and hopes people will judge the game on its own merits. It's not just skewed to an older audience, it's also bigger, more complex and has more to do than Toontown.
Pirates of the Caribbean Online
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