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Graeme Devine on Mac Team Arena Demo 8:02 AM | Lucian Fong | Comment on this story
Over the weekend, id programmer Graeme Devine updated this .plan file information regarding the status of Mac Team Arena demo and the final point release for Quake 3: Arena. The PC demo was released two weeks and the Mac version was promised the week after. Well, last week has come and gone, with no Team Arena demo in signt, Graeme Devine explains: Where is the Mac build!
I've been getting a bunch of emails on this lately. I was waiting on Apple to publicly release OpenGL 1.2.1 on www.apple.com/opengl and through software update, but it looks like that's going to be a bit, so I'm reverting back to linking with OpenGL 1.1.2. Both the Team Arena demo and the final point release will be released for Mac OS 8.6/9.04 and Mac OS X PB.
The Mac OS X build really shows off the new OS nicely. Building between Classic and X is really really easy.
I'm finalizing the QVM compiler now for the PPC. My recent battle cry at the office has been pretty much several four letter words followed by "PPC assembly code sucks". If anyone has some good pointers on books or websites besides my coffee stained "PPC Assembly for Intel programmers" and the tortured Motorola Specs I'd appreciate it.
Hopefully, the demo and point release (which supposedly contains a dramatic speed boost) will be released very soon. Team Arena is an add-on pack for Quake 3: Arena which features several new multiplayer modes such as Harvester and Overload. It is scheduled for release on the Macintosh and PC platforms in December.
In other Team Arena news, Id Software has released a 20 MB movie showing off the new graphics and backgrounds in the expansion pack.
Download Team Arena Movie (20 MB)
Graeme Devine's .plan
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