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Monday, September 17, 2007
 

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StarCraft II: Q&A Round 13
6:44 AM | Cord Kruse | 3 comments

The latest Q&A round answering fan questions about the upcoming StarCraft II is now available on Blizzard Entertainment's StarCraft forum. The 13th Q&A offers a few more bits of information about the sequel to the original StarCraft. SC II will introduce new multiplayer action and pick up the Zerg, Terran, and Protoss storylines a few years after the end of BroodWar.

Chat with Devs: In the BlizzCon build of StarCraft II, small units were able to pass through certain player created barriers, such as a wall of supply depots at a choke point. After experimenting a bit, the Devs are now testing gameplay with true barriers, which prevent all units from passing through, but will require a line of supply depots side by side rather than supply depots blocking a choke point diagonally. This new design will prevent smaller units such as Zealots and Marines from passing through player created barriers, but will be more costly for the player to build these barriers.

2. Will there be in game voice chat supported in SC2?
Yes, there are plans to implement VoIP into Battle.net, but details beyond that are yet to be announced.

3. What are the system requirements ?
We are still optimizing the game and do not have minimum system requirements yet. Nonetheless, StarCraft II will require pixel shader 2.0 and at least 128mb of dedicated video RAM.

4. Will we be seeing any hybrid units in StarCraft II?
We are planning to explore the mysteries surrounding the Xel'naga for the single player campaign. In the campaign you will encounter several unique units that would not otherwise be seen in multiplayer. At this time, you'll just have to wait and see.

Click over to the site below to read more.

StarCraft Forums: SC 2 Q&A Batch 13
StarCraft Forums: Ask Your SC2 Questions Here
Blizzard Entertainment
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Archives  News  StarCraft II: Q&A Round 13