GameTap, Myst Online Q&A
6:00 AM | Cord Kruse | Comment on this story
A new interview with GameTap's VP of Marketing, David Reid, is now available from TenTonHammer. The Q&A covers a variety of topics including multiplayer options for the games, episodic content, pricing schemes, and future plans for Myst Online.
TTH: What do you have planned for Myst Online? To read the rest of the interview follow the link offered below.
Ten Ton Hammer: GameTap Q&A
David: A lot of the excitement with Myst Online comes from the same reasons we were excited about Sam and Max. You have this property that’s legendary with gamers that has struggled in retail at some point. Lucasarts decided not to take Sam and Max to retail the same way Ubisoft decided not to bring Myst Online to retail. A lot of what we’ve done at gametap is look for these games that people are passionate about and that have existing communities that are keeping them alive. When we launched Myst Online: Uru in February, we had a ready fan-base that wanted to play.
We also have a Mac client for it now. Myst is a title that was born on the Mac. With the Mac universe, you’ve got a bunch of gamers who don’t always feel they have a lot of options—it’s a PC gamer’s universe. So, we felt really good about getting that game onto the Mac platform.
Another thing we decided to do with Myst online in the last few months is take the success of the episodic model we saw with Sam and Max and adapt it for Myst. If you have a game where the consumers know that on “date x” there’s going to be a batch of new content, it gives the people who play a little less the chance to catch up on the off weeks and then the faster players know right when to jump back in.
Myst Online: Uru Live
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