Elite Force Artist Interview
9:38 AM | Andy Largent | Comment on this story
Yesterday, we brought you word of a series of interviews with Rave Software's Star Trek Voyager: Elite Force team. As promised, our CGA afilliate Stomped has posted the second of four interviews with various folks from Raven. Today's Q&A is with artist Les Dorscheid:
Stomped: Being an artist for a Star Trek game, is it harder or easier to create artwork for characters, weapons and settings in a universe that has already been well established?The last two interviews should be up later this week. Raven has said they would make a Mac version of Elite Force, though they're still working on getting a publishing deal finalized. We'll let you know if anything new regarding the Mac build is announced.
Dorscheid: Some things are easier, because there is existing reference. But it has been challenging to reproduce the ship environments accurately, while still being able to create fun playable levels. We also have made many unique art assets (weapons, characters, tiles,) based on trek designs. That has been allot of fun, using all the great designs Trek has developed and being able to add on our own ideas.
Star Trek Voyager: Elite Force
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