Magic Stones Post Mortem
6:00 AM | Cord Kruse | Comment on this story
A recent Winter Wolves blog post offers a post mortem examination of the hybrid RPG/card game, Magic Stones. The blog offers insight into the design of the game and the tools used in its crafting as well as an examination of what went right and what went wrong during development.
I always liked the idea of making a fantasy-card game, so I started to outline the basic idea on a piece of paper. Yes planning was essential in this kind of game, I knew it from the start (and luckily I did it). Head over to the site below to read the rest of the post mortem.
Winter Wolves Blog: Magic Stones Post Mortem
I decided to base everything on celtic mythology, so I first started to do some research both in local library and also on the net. Found the celtic runes and thought to assign to each one of them a spell or a summoned avatar in the game. I divided the runes into 4 elements (the classic air, water, fire and earth) even if their original meaning is a bit different (but hey is just a game!).
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