Wrath of the Lich King Q&A
6:00 AM | Cord Kruse | 1 comment
Actiontrip recently posted a new interview with Blizzard Entertainment's Jeff Kaplan and Chris Robinson, lead designer and art director for the upcoming Wrath of the Lich King, the second expansion for the successful World of Warcraft. The Q&A covers a variety of topics including the "old-school Warcraft" art design for the expansion, changes to PvP action, and balance adjustments for character classes.
AT: Do you guys have any plans for world PVP for Wrath of the Lich King? To read the rest of the interview click on the link provided below.
Actiontrip: Wrath of the Lich King Q&A
For Wrath of the Lich King we're gonna have a full non-instanced zone that's about roughly the size of Westfall; Lake Wintergrass is right in the center of the continent of Northrend. It will be massive; it will have various points of interest and objective to spread players out, so that they are not all on one spot, and we'll also incorporate our siege weapons and our destructible buildings into that. Our goal is, we felt like, with Burning Crusade, we have done some things right and some things wrong with world PVP.
Looking at Hellfire Peninsula, it was too fluid, it was changing hands too fast and it didn't feel like it had an impact. And, then, we felt that Halaa and the Spirit Towers were more in the right direction of how world PVP should feel. It should feel chaotic and frenetic, but with an impact and an ending that feels like it has changed the world a little bit. Not that we're gonna copy those exactly (Halaa and Spirit Towers), but I look at those as things we did right, and, hopefully, we can apply those lessons to Lake Wintergrass; really epic, like effecting-the-whole-continent type of PVP zone.
Wrapping up the interview as I was being reminded my time with the guys is up, I asked about the Death Knight Hero class.
The whole Death Knight questline, if you can call it that, starts at around level 55 to level 70, so you won't be waiting till level 80 to start on that. You will be able to play with the Death Knight while keeping the old character. It's also not going to be this all-powerful unit, and when asked about how hard it would be to get a Death Knight, I got the sense that the team wants to make it as accessible as one such class would allow. I jokingly made a comment about a thousand Death Knights running around and they (also semi-jokingly) responded with approval to that comment. So, obviously, the Death Knight hero class is not something that they plan to keep exclusive to a select few of the most hardcore players. At least that's the impression I got.
World of Warcraft: Wrath of the Lich King
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