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Thursday, August 30, 2007
 
Mosquito Ops Takes Flight On OS X
6:00 AM | Cord Kruse | 2 comments

Mosquito Ops, a new freeware 3D OpenGL game, has been released for Mac OS X (10.4+) and Windows. In the game players take the role of a mosquito and must complete various objectives such as sucking blood or finding lost mosquito eggs. The game was created over the course of 12 weeks by Oliver Hörbinger and Clemens Mautner Markhof as part of a university course.

Before taking this university class, we were warned, to develop cross platform. In the end it required only additionally 15 - 20 hours of programming and figuring the differences out. It's not that difficult, you only have to take care about the little-big endian issues, which need to be solved whenever you are handling byte data like 3D models, and images. Just swap the data, according to your system architecture, and that's it. All used external libs come platform independent, which was also a big help and saved us a lot of hassle. As trade off you can't use some nifty OS features, like Cocoa GUI(MacOS X), but for a 3D game that's probably not a big issue.
Head over to the site below to read more about the design process and to download the game.

Mosquito Ops
Macworld Game Room: Mosquito Ops Debuts


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Archives  News  Mosquito Ops Takes Flight On OS X