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Tuesday, August 28, 2007

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The Broken Hourglass: Creating Areas
6:00 AM | Cord Kruse | Comment on this story

This week, Planewalker Games takes readers through an overview of the area creation process used in its upcoming RPG, The Broken Hourglass. The article includes illustrations of the steps needed to take an image and turn it into a useable game environment.

2D environment maps are usually shrouded in mysterious data files, but we demonstrate how areas can be created simply by using a few tricks to create silhouette and surface renders of the same map players will see in-game. This should open up area creation to a wide range of modders who are more interested in staging and rendering intriguing environments than they are in manually describing polygons or editing coordinate files.
Head over to the site below to read more.

The Broken Hourglass: Inside The Engine, Area Creation
The Broken Hourglass

Other Mac Games News for Tuesday, August 28, 2007

Electronic Arts Ships Tiger Woods 08, Mac Version Delayed10:55 AM
A Look Back At Escape Velocity6:00 AM
Bringing Games To The iPod6:00 AM
Penny Arcade Adventures Developer Discussion & Game Footage6:00 AM
The Broken Hourglass: Creating Areas6:00 AM
View all of the Mac games news for Tuesday, August 28, 2007 on one page

Mac Games News for Monday, August 27, 2007

Inside Mac Games Reviews Pop-A-Tronic6:20 AM
BlizzCon Photo Galleries6:08 AM
Penny Arcade Adventures Website Opens6:08 AM
StarCraft II Q&A Round 106:08 AM
VMWare Vs Parallels6:08 AM
View all of the Mac games news for Monday, August 27, 2007 on one page

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Archives  News  The Broken Hourglass: Creating Areas