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Monday, August 27, 2007
VMWare Vs Parallels
6:08 AM | Cord Kruse | 5 comments

Macworld UK has posted a new feature examining the virtualization software provided by VMWare and Parallels. The article examines the strengths and weaknesses of the competing products, and offers some insights from VMWare's Richard Garsthagen and Parallels' Benjamin Rudolph.

Discussing the differences between VMWare and its rivals, VMWare’s Product Marketing Manager, Enterprise Desktop, Richard Garsthagen told Macworld: “All Apple computers have more than one core, some might even have multiple processors. Parallels can only leverage one singe core, one single processor. With our solution you can give more power to the more CPU intensive applications, such as Photoshop.”

Parallels’ Benjamin Rudolph is not concerned by his product’s limitations in these areas, however. “VMWare does offer Symmetric Multiprocessing (SMP) support and x64 support, but these are features that the average user a) doesn't understand and b) doesn't need. Only very high-end, power users need or want these features. That being said, we are adding them in the next several months. We've been publicly announcing that these are coming for many months now.”

On the flip side, however, Parallels Desktop is the only virtualization product that supports 3D gaming right now. Parallels is “the only solution that can run OpenGL applications like Quake4,” said Rudolph.

Garsthagen said: “Most of the PC games, especially the older PC games, work fine.” But he did admit that there is some way to go before the consumer gets a “true PC experience” in this area.
To read the rest of the article follow the link provided below.

Macworld UK: Mac Virtualization Wars

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