Red Faction Interview, Details
2:08 PM | Michael Eilers | Comment on this story
ActionTrip has posted an interview with James Tsai, Volition's assistant producer for their upcoming shooter Red Faction. This highly-anticipated title will take the first-person shooter genre to a new level of mayhem, allowing the player to actually destroy walls, shatter windows and even collapse entire buildings with the awesome array of weapons at your disposal. This interview provides a good overview of what this game will have to offer, and provides details on the artificial intelligence and other aspects of the game.
One question that has intrigued players from the beginning has to do with the implications of the Geo-mod technology which allows you to destroy physical structures in the game: if I can just blow a hole in the wall, what is my motivation for finding the keycard that opens the door? Tsai answers this question and provides details on your AI opponents:
AT: The constant terrain deformations must be causing some major problems, at least as far as the AI. How are you coping with the challenge?Sounds like a challenge for both level designers and the players who enjoy the fruits of their labor. As we recently learned, Red Faction will debut for PlayStation 2 early next year, and a few months later for Mac and PC. Be sure and read the rest of the interview for more details, and take a gander at those astounding screen shots, some of which appear to be new.
James Tsai Interview at ActionTrip
No man, no gun, no nothing!
Where is our guy?
JT: The added liberty players will get from Geo-Mods definitely makes development more complicated. From a level creation standpoint, the designers can control what areas can be modified and how severely, if at all - we can therefore create environments that will let a player leave a satisfying path of rubble in his path but protect regions critical to their advancement from game-breaking modification.
The AI will also respond to geomods as well; hide behind cover, and that high powered turret just may blow it out from in front of you. Duck behind fallen geometry, and the goons firing hot lead at you might circle around to get a clearer shot and pin you down. The challenge here is to make sure our enemies react realistically and logically with the dynamic environments we set the player in.
Red Faction Web Site
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