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Thursday, August 23, 2007
 
How Console Development Reflects Mac Gaming
6:00 AM | Cord Kruse | 6 comments

Macworld's Game Room has posted a new blog that examines Mac gamer expectations. Using a dramatic frame rate disparity between the XBox and PS3 versions of Madden NFL '08 as a starting point, the article offers speculation on the growing pains EA's fledgling crop of Cider games will have, and the likely reaction of Mac gamers.

Console and PC gaming is an enormously complex process. All the performance differences between versions of Madden illustrate is that EA itself isnít as far along in refining its PlayStation 3 development tools as it is with its Xbox 360 tools. Given the huge lead time enjoyed by the Xbox, itís no surprise. Over time, Iím certain that the two platforms will work on parity with each other. Iím also fairly confident that eventually the PS3 will see an edge.

I expect the same to be true for the new Mac games emerging from EA, as well. TransGaming, the developer EA partnered with to bring six games to the Mac, certainly has experience bringing games to market, but itís bitten off a huge chunk with its EA partnership. Thereís going to be learning on both sides of the fence. TransGamingís CEO told us in June shortly after the EA announcement that Mac gamers wonít see the performance sweet spot of their games until Leopard ships, and clearly EA needs to get up to speed as well.
For the full article head over to the link provided below.

Macworld's Game Room: How Console Development Reflects Mac Gaming


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