id Software's Hollenshead And Willits Q&A
6:00 AM | Cord Kruse | 1 comment
A recent interview from Games Industry features comments from id Software's Todd Hollenshead and Tim Willits. The Q&A covers a variety of topics including the new E3, controversial games, and the changing face of technology licensing.
How has technology licensing changed since you first started doing it? Read the full interview at the link provided below.
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Todd Hollenshead: Well, id first started doing technology licensing before I was even at id. Back in those days John [Carmack] wrote an engine, id released a game, everybody said 'wow that's really cool, I want to release a game on that same engine,' and that's kind of the way technology licensing worked.
...That approach is completely different for us [now]. We're showing technology - just like when John got up at the worldwide development conference at Apple - showing not the game but the technology first, and talking about it as an implemented cross-platform solution from the get-go. You can see, unless you're blind, that there's a Mac, a PC, there's a 360 and there's a PS3 [in this room], and we're showing the engine running to prospective licensees across all platforms. Not videos, but actually running on the hardware right now.
That's been a big change and a big transition for us, just from an internal philosophy standpoint, and I think it works for the game development as well as the technology side - we've had a far, far greater emphasis on early development of tools that allow us to create all the media and game maps that go with making a game, whereas before John would work on the engine and the tools, and maybe there was one other person to help him out.
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