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Wednesday, July 18, 2007
 

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Garage Games Updates Torque Engine
6:00 AM | Cord Kruse | Comment on this story

Garage Games recently updated its Torque Game Builder engine to version 1.5. Among other things the update includes better platform support, smaller game file sizes, and the introduction of behaviors for game objects. Behaviors can be attached to a game object and configured through the editor without typing anything into a script file.

Behaviors
TGB 1.5 introduces a system by which you can place 'Behaviors' on objects in your scene, or on your scenegraph. Behaviors are small bits of functionality that can be attached to a game object, and configured through the editor without opening a script file and typing a thing. The Behavior itself defines how an object reacts to certain events. They are modular, so you can add many Behaviors to an object, and/or the same Behavior to multiple objects. With Behaviors it is possible to create entire games without writing a single line of script or ever leaving the Torque Game Builder tool! For a great example of Behaviors being used to create a Breakout game and modeling some common gametype controls, see the BehaviorPlayground project that is included in the download.
Follow the link below for more information.

Torque Game Builder
GarageGames


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Archives  News  Garage Games Updates Torque Engine