id's Steve Nix Discusses Tech 5
6:00 AM | Cord Kruse | 5 comments
Gamespot has posted a new interview with id Software's Steve Nix about the company's recently unveiled Tech 5 game engine. The interview covers the E3 response to Tech 5 and id's plans to license the engine to developers in a variety of game genres.
GameSpot: John Carmack had the big id Tech 5 demo at the Apple World Wide Developers Conference in June. Has your E3 been full of developer meetings who are interested in licensing your tech? Follow the link below to read the rest of the interview.
Gamespot: id's Tech 5 Q&A
Steve Nix: ...Very happy people have been extremely impressed by the visual fidelity of the technology, but the tools and the cross-platform [support] have been the huge thing. Walking in and seeing the technology running just as well on the Mac, the PC, the 360, and the PS3 at a high frame rate--people weren't expecting it. It's not difficult. It's just that our approach to technology allows us to do it very efficiently. I think overall we've more than accomplished our goals for this E3. People have been really impressed and we expect that we'll have a number of tech licenses. We're starting those conversations today because E3 was the first time we've shown anyone the technology directly other that what we showed at the World Wide Developers Conference.
GS: What are these developers, who are all presumably familiar with Unreal Engine 3, most impressed by when they see your engine?
SN: I'm not that aware of what our competitors are doing and what they're promising with their road map, but when people walk into our booth, they see that we have four platforms running at 60Hz with the exact same assets. We probably have artists in the company that aren't aware we have our new technology running on the PS3 because you need to do absolutely zero changes, no packaging, no extra baking, no extra steps, to get to the PS3. It really is a seamless, multiplatform, no-hassle solution. That's what people are telling us is extremely attractive. There's also the power of the rendering. No one has this rendering solution that we have with the unlimited texture. People are shocked by that. They weren't expecting it. It's a totally different path than where everyone else is going with their technology right now. It's Carmack again coming up with something that no one else in the market is thinking about. People are surprised by that. I mean, you expect John [Carmack] to come up with massive technological leaps in rendering, but at the same time people are really shocked to see it running on all the platforms.
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