Using Deployables In Enemy Territory: Quake Wars
6:00 AM | Cord Kruse | 2 comments
The official community site for the upcoming Enemy Territory: Quake Wars recently posted a new article explaining the uses and strategies surrounding deployables in the game. Quake Wars is an online multi-player, team-based shooter that will travel back in time to the Strogg invasion of Earth, the catalyst for the Quake series. The forces of Earth will face off against the evil Strogg in a violent struggle for survival
As you may have noticed, ETQW is several games at once, nested within each other, simultaneous and interlinked. Something we set out to avoid was the combat falling into separate infantry v infantry, vehicle v vehicle and deployable v deployable battles. If nothing else, the very fact that you canít complete objective while inside a vehicle forces the action to centre on infantry combat. The different class roles should let you play most of the time at the speed and range of your choice so donít just run directly at the enemy, shouting, unless you really want to, because youíll die. But whether youíre a twitch-kill close-in DeathMatcher, a lone wolf long-range sniper or a selfless support mensch going wherever youíre needed, youíll need to know how ETQWís deployables work, how your enemies are going to use them, and how you can win the deployables sub-game.Enemy Territory: Quake Wars for Mac is currently in progress at Aspyr Media.
Firstly, a quick recap of who can deploy what deployable. The GDF Engineer and Strogg Constructor deploy Defence Turrets like the Anti-Personnel Turret (APT) which targets enemy infantry but not vehicles, the Anti-Vehicle Turret (AVT) which targets enemy vehicles but not infantry and the Artillery Interceptor Turret (AIT) which stops all enemy artillery except for Airstrikes or Orbital Strikes.
The GDF Field Ops and Strogg Oppressor call in Artillery deployables such as the Artillery Gun and Rail Howitzer which can pound a wide area with a prolonged barrage, the Rocket Artillery and Plasma Mortar which can swiftly saturate a point target with a rapid salvo and can even lock on to enemy vehicles (yes, that means Air vehicles too), and then thereís the Hammer Launcher/Dark Matter Cannon which will generally splurge everything in a wide area but takes a while to reload. Remember, any of these will be defeated by a functioning enemy Artillery Interceptor Turret so make sure the enemyís AITís are disabled before they eat up your precious firepower. Mmm...NOM NOM NOM.
Click over to the site below to read the rest of the article.
ETQW Community Site: BongoBoy's Deployable Ploys
Enemy Territory: Quake Wars (don't use)
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