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Tuesday, July 3, 2007
 

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Redline Reviewed
6:00 AM | Cord Kruse | 1 comment

ATPM has posted a new review of Ambrosia Software's Redline. The 3D auto racing sim features a variety of real world vehicles, both simulation and arcade modes, and online multiplayer action. ATMP gave the game a "Very Nice" rating

From the review:

When you play the game for the first time, you only have access to a few of the cars Redline has to offer. Instead of making all of the cars available right off, Redline makes you earn them in Challenges: you drive the car you want to earn along a piece of track, sometimes swerving around cones, in a predetermined amount of time to earn a Bronze, Silver, or Gold medal. If you can do it (they’re all doable, though some are much harder than others, I’ve won several Silvers but never a Gold), you earn a new car, which you can then use in any of the races in the game. Though at first I wished I could just race any car I wanted to, I came to like the idea of the Challenges: they made me get to know each car a bit before taking out for some loops around a track.

You also have a choice of tracks to race around, and weather conditions to race in. As with the cars, I found myself developing track-preferences. Each track has not just different graphics but different curves and straightaways, and most interestingly, surface conditions: there are city streets and rural roads, rolling hills and level ground, one track even has snow. After playing for a while, though, I started wishing Ambrosia had provided more tracks to choose from: there are only six. A few users have created additional tracks (available as plug-ins on the game’s Web site), but most of the plug-ins are for additional cars.
To read the full review head over to the site below.

ATPM: Redline Review
Ambrosia Software
Redline


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