Game Developers Discuss Fatherhood
6:00 AM | Cord Kruse | 3 comments
In the lead up to Father's Day this Sunday, Gamasutra is offering mini-interviews with game developers about the impact being a father has on the way they create games. In the first installment Gamasutra interviewed Blizzard Entertainment's Rob Pardo and Big Rooster's Tim Gerritsen.
Rob Pardo, Vice President of Game Design, Blizzard Entertainment:For the full interviews head over to the site below.
Gamasutra: Father's Day Week Interviews Part One
Playing games with my daughter is great because it really allows me to see what is fundamentally fun about game mechanics. For example, when she was only 5 years old, she would just jump off buildings over and over and collect lots of different outfits for her character.
I generally have more of an "achiever" mentality when I play games, and playing with my daughter really helps give me a more rounded perspective towards games.
Tim Gerritsen, Executive Director, Big Rooster:
I was pretty seriously goal-driven before I had kids, and having kids allowed me to relax and have more fun while working on those goals. I got into the simple joys of just exploring and building for building's sake. It reminded me of how much fun there is in just simply exploring the world around you - and seeing how adjusting a little thing here or a little thing there can change the whole nature of something you are doing. It also opened up a whole new range of interests for me creatively as I was exposed to what my kids find interesting, funny and cool, and that has definitely impacted my approach to design.
One thing that also affected me was the fact that my kids can't play the games I'm working on and that really bothered me. My kids were far too young for Rune, and there's no way I was going to let them play Prey. Honestly, it was one of the factors that led to my leaving Human Head. I realized the only way I was ever going to be able to have my kids play the games I was working on was for them to become adults, and I simply didn't want to wait that long.
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