 |
Tower Of Destiny: Improving Spells Through Use 6:00 AM | Cord Kruse | Comment on this story
A new developer blog for Winter Wolves' upcoming Tower of Destiny RPG reveals the planned spell improvement system for the game. Through each use of a spell the power and effectiveness of the magical effect will increase. A level one spell, through such "training," will eventually grow to be very powerful. In my game Tower Of Destiny, you’ll be able to train the spells you get at level 1. How? practicing it. In combat only, except for non-combat spells. For example, a spell like “summon food”, will increase everytime you cast it even if outside the combat. But a spell like “Heal” or “Summon Giant Rat” and so on will increase only if you cast it during the combat (to prevent cheating or bots). I think that’s much better. This way every new spell you get, will be really a new spell - and not just a replacement for your old one. For a Red Wizard for example you’ll be able to learn the “Fire arrow” spell at level 1 and it will do just 1-3 dmg. But as you keep using it, you’ll be able to raise the damage as you level up. Of course, there will be some checks: if you level up too fast for some reason, or if you use other spells, the basic damage value will scale accordingly to your level (I don’t want a level 10 wizard doing 1-3 dmg!) but at the same time it won’t be so powerful as it could be if you kept using it during combat. Head over to the site below to read more about spell training.
Winter Wolves Blog: Tower of Destiny Spell Training
Winter Wolves (add to watch list)
Recent Mac Games News Wednesday, June 6, 2007 Tuesday, June 5, 2007 Monday, June 4, 2007 Friday, June 1, 2007 Thursday, May 31, 2007
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |