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Thursday, June 7, 2007

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Introversion's Chris Delay Interviewed
6:00 AM | Cord Kruse | Comment on this story

Eurogamer has posted a new interview with Introversion Software's Chris Delay about the company's past and future projects. The discussion covers DEFCON's success, the mysterious new project known only as Subversion, and the upcoming multiplayer return to Darwinia in Multiwinia.

Eurogamer: How about Multiwinia? What made you decide this would be a good step to take something that was so solo-based and try and make it multiplayer? Was it influenced by the multiplayer success of DEFCON?

Chris Delay: It's a project we'd always wanted to do, and DEFCON's release made it possible and feasible. Even during Darwinia's development we had prototype multiplayer game modes working, but they never worked reliably in internet games and we just didn't have the time to finish them. With DEFCON we solved that problem as part of the games development, and this makes it much easier for us to work on Multiwinia (codename) without worrying about the networking stuff anymore.

Eurogamer: Multiwinia echoes back to Darwinia's origins as Future War, yes? If I recall correctly, you said that the whole thousands-of-people-fighting didn't really work, which is one reason why you moved Darwinia more solo. How are you making it fly now?

Chris Delay: I guess we'll let you know when we figure it out! It's been an ongoing discussion - we find ourselves revisiting concepts that didnt work the first time around during Future War's development, and they usually don't work this time around either. It's certainly proving to be quite a challenge - Darwinia seems initially to be perfect for multiplayer, but the reality is far from it. Darwinia is essentially an action game and you spend most of your time controlling squaddies, but neither of those things fit hugely well in a multiplayer setting. Having said that, we do have a rich back-story and mythology to draw upon, and established unit types and behaviours, and that helps to narrow things down thematically. Like anything connected to Darwinia its a massive challenge to make it work well, and we love that kind of challenge.

For the full Q&A follow the link below.

Eurogamer: Introversion Q&A
Ambrosia Software
Introversion Software

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