November 17, 2017
Archives  News  New Blades of Avernum Scenarios & Vogel Programming Article  


Tuesday, June 5, 2007
 
New Blades of Avernum Scenarios & Vogel Programming Article
6:14 AM | Cord Kruse | 3 comments

The latest updates to the Spiderweb Software news page include the introduction of a handful of new scenarios to the Blades of Avernum "Untried" and "Solid" pages, as well as an interesting article on programming practices penned by Spiderweb's own Jeff Vogel.

New scenarios: Amnesia, Foul Hordes, Frostbite, and Rats Aplenty have been added to the Blades of Avernum Untried page . Also, the scenario Exodus has been added to the Blades of Avernum Solid Page .

-IBM, in its infinite wisdom, asked Jeff Vogel to write an article about programming practices. You might think his ideas are stupid, but that is all right. It doesn't matter that he was stupid. What does matter is that he was paid.

From Six Ways to Write More Comprehensible Code:
I learned to write, clear, maintainable code the hard way. For the last twelve years, I've made my living writing computer games and selling them over the Net using the marketing technique that was once charmingly known as shareware. What this means is that I start with a blank screen, start coding, and, a few tens of thousands of lines of code later, I have something to sell.

This means that, if I make a stinky mess, I'm doing it in my own nest. When I'm chasing down a bug at 3 a.m., staring at a nightmare cloud of spaghetti code, and I say, "Dear God, what idiot child of married cousins wrote this garbage?", the answer to that question is "Me."

So I have been well rewarded by learning about good, sane programming techniques. Some of these practices are described in this article. Many skilled, experienced, morally upright coders will always know some of this stuff by heart. All these people will get from this article is a chance to bathe in my delightful prose style and remember how horrible life was before they got the clean code religion.

But there are many who, like me, stumbled into programming in an unexpected or unusual way and never had anyone drill this stuff into them. These things are basic to many but, to others, they are invaluable techniques that nobody has told them. So, to those who don't want to make a mess, this is for you.

To check out all the updates follow the links below.

Blades of Avernum Untried Scenarios
Blades of Avernum Solid Scenarios
IBM: Six Ways To Write More Comprehensible Code
Spiderweb Software
Blades of Avernum


Other Mac Games News for Tuesday, June 5, 2007

Aspyr Media Ships The Sims 2 Seasons12:30 PM
Apple Games Features iQuiz For iPod6:14 AM
BlizzCon Attendees To Receive Murloc Suit6:14 AM
iGiki Flash Games Coming To iPhone6:14 AM
• New Blades of Avernum Scenarios & Vogel Programming Article6:14 AM
Professor Fizzwizzle Molten Mystery Released6:14 AM
 
View all of the Mac games news for Tuesday, June 5, 2007 on one page

Mac Games News for Monday, June 4, 2007

Aquaria For OS X Sneak Peek6:00 AM
Civilization IV: Beyond The Sword Discussion6:00 AM
Penumbra: Overture, Survival Horror Title Coming To Macs6:00 AM
StarCraft II Cinematic Q&A6:00 AM
The Broken Hourglass: Another NPC Companion Revealed6:00 AM
 
View all of the Mac games news for Monday, June 4, 2007 on one page


Recent Mac Games News

Friday, June 1, 2007
Thursday, May 31, 2007
Wednesday, May 30, 2007
Tuesday, May 29, 2007
Monday, May 28, 2007


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  New Blades of Avernum Scenarios & Vogel Programming Article