StarCraft II Cinematic Q&A
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment's official StarCraft II website is now offering a new interview with Nick Carter, Blizzard's cinematic creative director, about the cinematic teaser trailer for the upcoming sequel to the popular sci-fi RTS title. The Q&A covers the different stages involved in creating the trailer and reveals the genesis of the NPC character, Tychus Findlay.
What technologies did you use to create the cinematic teaser? Head over to the site below to read the rest of the interview.
StarCraft II: Cinematic Feature
Traditionally, we've used off-the-shelf software to create our cinematics, but as I said previously, we're reaching the outer limits of what that is capable of. For example, the 3D models used in the cinematic teaser are the most complex and detailed models we've ever done. I think the polygon count on the marine ended up being well above five million. So when we tried to render the cinematic teaser, we actually broke our renderer. It refused to render the scene; it was just too much. In the end, we had to do separate passes to render the cinematic, but this experience showed us that we're approaching a point where our current software might not be able to help us in all rendering tasks.
Now we're looking at other solutions, and one solution is to switch over to RenderMan, a renderer that was developed by Pixar. Doing so means a lot of in-house development, which is fairly unusual for a computer games company, but it's really just the next logical step for us. We have a lot of extremely talented people on the cinematics team, and all that skill and professionalism is being put toward making sure that the cinematics of StarCraft II will meet the players' expectations..
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