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Wednesday, May 30, 2007
 
The Impact Of Online Games On Single Player RPG Design
6:00 AM | Cord Kruse | Comment on this story

Computer and Video Games has posted a new interview teaser with game developer Feargus Urquhart about the impact of Massively Multiplayer Online Games on the traditional single player RPG. Urquhart asserts that developers of single player RPG titles must take MMORPGs into account if they hope to succeed. Focusing on providing what online games are unable to give is the key to success.

"For instance," Urquhart explained, "it used to be fine to make an RPG that was just wandering around and hacking things up with the player having very little effect on the world around them. Why play that game now if you could just play a MMO?"

"I think those of us that make non-MMO RPGs need to look at what a single-player/small multiplayer RPG can do that MMOs can't and spend our time and effort on those things", Urquhart said.

Looking at the future of the RPG genre, he added that he'd "like to see RPG focus more on the world that they take place in with particular focus on making the player a real part of that world."

"Many RPGs, including some that I've made, allow the player to just stomp around and not really have to worry about the world that they are playing in. I think that really limits the feeling of you being in that world, which is what I certainly want when I'm playing a great RPG."

Click over to the site below to read the rest.

Computer and Video Games: RPG Devs, Beware The MMORPG


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