The Broken Hourglass: Dynamic Creature Generation
6:00 AM | Cord Kruse | 3 comments
Planewalker Games has posted a new article focusing on its upcoming RPG, The Broken Hourglass. The article examines the game engine's encounter function and its ability to offer dynamic creature generation. The Broken Hourglass will feature an isometric viewpoint, a multi-character party, and a rich storyline.
Creating random (or semi-randomized) encounters in an RPG is a little bit magic and a little bit science. We expose some of the science used in The Broken Hourglass this week by taking the cover off the _encounter function and explaining its inner workings. Although the focus of TBH is not on "procedural" or "random" content, dynamic creature generation is a useful tool to offer gameplay variety, and _encounter is one of the major procedural tools in the WeiNGINE arsenal.Check out the entire article at the link below.
The Broken Hourglass: On-The-Fly Creature Customization
The Broken Hourglass
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