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Friday, May 25, 2007
 

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Tribal Trouble Updated: Network & 3D Rendering Optimizations
6:00 AM | Cord Kruse | Comment on this story

Oddlabs recently announced that Tribal Trouble has been updated to version 1.9, providing optimized network play and 3D rendering. Multiplayer games will now perform with less lag, and as a result of 3D rendering optimizations each player can now have 250 units. Along with a few bug fixes, the update also adds the possibility of changing game speed during a multiplayer game.

Here is partial list of the changes in version 1.9:

Network optimized: As a result of major optimizations, the lag in multiplayer games has been reduced significantly.

Rendering optimized: Optimizations in the 3D rendering will make the game even faster and better able to handle a great number of units on the island. The maximum number of units per player has been increased to 250 now.

Game speed: The game speed can now be changed during a multiplayer game. All players just have to set the same speed and it will change.

Bug fix: Camera could penetrate the landscape in special cases.

Bug fix: Game crashed if the default OS language wasn't available.
Follow the links below for more information. The demo can be downloaded at Macgamefiles.com

MGF: Tribal Trouble 1.9
Tribal Trouble
Buy Tribal Trouble


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Archives  News  Tribal Trouble Updated: Network & 3D Rendering Optimizations