International Game Summit Wrap Up
6:00 AM | Cord Kruse | 1 comment
Gamasutra has posted a wrap-up report covering events at the Vancouver International Game Summit held earlier this month in Vancouver, British Columbia. The summit covered the current state of the game industry and featured speeches from a variety of industry figures including Wideload Games' Alex Seropian.
“The business of game development has changed,” said Seropian. “The do-it-yourself, internal development model has become so bloated and risky that only giant publishers can afford it and they’re only willing to on a slam-dunk franchise.”To read the full article follow the link below.
Gamasutra: IGS Report
“Innovation and originality are the driving forces behind the game developer model of the future,” he continued. “It’s not outsourcing, it’s not a core-team model. It’s a new producer-driven culture that’s creatively focused, scalable, and replicable.”
“These days, it seems hard to do original stuff. A lot of publishers I talk to put ‘original’ in the ‘risk’ category,” Seropian elaborated. When he was first pitching Stubbs the Zombie, he described the game to a publisher as “a zombie game where you play the zombie.”
The publisher responded that they’d look it over with the marketing team and get back to him, and when they did, they said the idea would be great—but with the player as a hero killing a bunch of zombies.
“There is a lot of opportunity in the video game business to be original and creative. At the same time, trying to achieve that goal is risky to the people who are going to invest to achieve those goals,” he continued.
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