Red Faction Invasion
10:01 AM | Toby Allen | Comment on this story
ps2.ign.com has posted a preview of Volition's upcoming first-person shooter Red Faction. The preview features several new screen shots from the Playstation 2 version, and also a new movie which requires the Quicktime 5 Preview to be viewed. At two seconds, it is hardly worth the download. The preview goes over the main elements of the game, with quite a lot of details. Here's a snip from their preview:
Along with the obvious technical innovations, Volition also wants to establish a new standard for story development in its own work. As such, while Red Faction should include a multiplayer game (the team is working on a possible two- or four-player mode), the focus is really on the single-player experience. Assisting in creating a mood and telling a compelling story, Volition's game unfolds without annoying load screens, continuously loading levels as cut-scenes immerse you further and further into it.The main difference between the PC/Mac and PS2 version will the multiplayer capabilities, as described in PlayNow!'s interview with Volition. The interview consists of basic questions, discussing the game's general gameplay and features. Some interesting information about the control of the Geo-Mod engine is revealed:
PN: How do you keep the character on track if Parker can just blast his way, literally, through levels? Volition is certainly planning on a Mac version, as they will use the OpenGL code that they have developed for Summoner, another of their titles coming to the Mac OS. Watch for Red Faction next Spring.
Volition web site
Alan Lawrance: We are able to have a strong story-line because the gameplay is still linear from an overall point of view. The player can deform the terrain in an arbitrary way, but the player won't have enough ammunition to just tunnel past all the important story elements.
The level designers can control what areas are modifiable, and how hard materials are. Thick metal is generally not modifiable, so the level designer can use thick metals walls or doors to prevent the player from getting too far off the course of a level.
PS2.IGN.com's Red Faction preview
PLayNOW!'s Red Faction interview
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