Baldur's Gate II Interview
10:14 AM | Andy Largent | Comment on this story
Baldurs Gate Haven has recently chatted with Greg Zeschuk, the co-executive producer for Bioware's much-acclaimed RPG Baldur's Gate II. The interview covers a number of aspects about creating a monster RPG like this. In case you're wondering, the PC version was just recently released and a Mac version will be on its way next year, thanks to newly-founded MacPlay. Here's a clip about making the content of BG2:
How long does the creation of a monster/character/level take, and can you describe the different stages it goes through?Check out the rest of the Q&A if you're interested. There is no official word from MacPlay on the release date for the Mac version of Baldur's Gate II, though we're hoping to see it not too late into 2001.
Baldur's Gate Haven Interview with Greg Zeschuk
There are a number of phases in creating the content in BG2. It all derives from the story, and the story dictates what areas and creatures exist. Once the story is complete, a short design is done for the various areas and this is given to the artists who draw concept art for the area and its contents. This is then built by the artists, animated by our animators and then scripted by the designers. It's a fairly simple process, especially after having done it for the last 5 years.
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