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Monday, April 23, 2007
 
Jeff Vogel Continues To Explain His Hate For RPGs
6:00 AM | Cord Kruse | 1 comment

In the eight installment of theView From The Bottom Jeff Vogel of Spiderweb Software continues his discussion of reasons to hate computer role playing games. This time he focuses on the problem of numerous uninteresting monster encounters used as filler content in many RPGs.

For the uninitiated, when I say trash, what I mean are trash monsters. In other words, monsters that don't matter... faceless, indistinguishable, generally easy foes that exist only to eat up your time. You are at one end of a hallway. Your goal, be it a treasure, a boss, a pretty hat, a hug, whatever, is at the other end. To earn it, you need to expend a certain amount of time basically killing the same few easy monsters repeatedly to get to it. This is called clearing trash...

But single-player RPGs have plenty of this too. So many of them fall prey to what I call Long Corridor Syndrome. At a certain point, late in the game, you can tell that the developers ran out of time, money and ideas, and all you find are long, straight corridors filled with monsters and nothing else of interest. All those funky encounters and interesting quests that grabbed your attention at the beginning? They're done. Now, you just have to pay your dues until the game lets you win.
To read the rest of the article click on the link below.

View From The Bottom: Why I Hate Fantasy RPGs Part 2
Spiderweb Software


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Archives  News  Jeff Vogel Continues To Explain His Hate For RPGs