An Unreal Future For Epic Games
6:00 AM | Cord Kruse | 3 comments
GameDaily BIZ recently posted an interview with Epic's Mark Rein and Cliff Bleszinski about the company's recent successes and future goals. Among other things the interview mentions diversifying the uses for the Unreal Engine, the importance of storytelling in games, and broadening the audience for games.
BIZ: [to Mark ] In a recent issue of Games for Windows, you said that over half of Unreal Tournament players never took the game online. Since the primary emphasis of UT2K4 was multiplayer, do those kinds of statistics surprise or disappoint you? For the full interview follow the link provided below.
GameDailybiz: Mark Rein & Cliffy B Interview
MR: No, it just shows that we did a really good job on the AI – that we gave you the multiplayer experience even if you never went online, because that's clearly what seems to be satisfying a lot of people. It's this ability to play against the kind of opponents you would see online and the kind of tactics you would get from a human player, and enjoy that without ever having to go online and get yelled and screamed at or beaten down by someone who's really amazing. You can choose, "I want an opponent who's this level, or three guys who are this level, and I want to go now!" So for me, UT was mostly a single player game—I would mostly play against bots—because I would just have 5 or 10 minutes to kill and I wanted to have a game and just wanted to play a couple different levels; I didn't want to have to go out and find a server and things of that nature.
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