The Burning Crusade: A Q&A With Shane Dabiri
7:48 AM | Cord Kruse | 1 comment
Play.tm recently posted an interview with Blizzard Entertainment's Shane Dabiri, about the The Burning Crusade expansion for the ever popular World of Warcraft. The interview covers the usual set of gameplay questions as well as issues such as subscription costs and the importance of fan input.
Has the game evolved in ways that you didn't expect when it was first released? Click on the link below to read the full interview.
Play.tm: Burning Crusade Q&A
In some ways it has, but the great advantage of working on an online game is that we can sometimes make some pretty broad changes as needed. One example that comes to mind was the original PvP Honor System. We thought players would enjoy the challenge and accomplishment of achieving the highest rank, but after receiving good feedback from the community we decided to change the system to better fit the play style of our customers. Today, great rewards are within reach of casual players via the revamped Honor System, and we've created an entirely new PvP mechanic with the Arena System, which caters to more hardcore players looking to show off their skills.
With so many different ways of playing World of Warcraft, from those who like to simply quest alone to those who do nothing other than join raiding parties, how hard is it to keep a balance of content so that all playing styles are equally well served?
From the beginning, we designed the game so that solo, group, and raid play would all be equally fulfilling, and we've continued to build on that philosophy, along with incorporating input from player feedback. The great thing about being able to regularly add new content is that we can address content balance issues as we see them arise - such as adding new profession recipes, modifying the Honor system, lowering dungeon raid caps, or retuning existing areas.
World of Warcraft: The Burning Crusade
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