Help Re-Texture Marathon
9:35 AM | Andy Largent | Comment on this story
The latest report from the Marathon Open Source site notes that one of the project's lead designers, Loren Petrich, has implemented "texture replacement" in the latest build of Aleph One. This means each texture in the game (originally 128x128 pixels) can now be replaced with larger, higher-resolution textures that should make the game look even better. More colors can also be used, greatly adding to the game's palette. Here's an excerpt from the site, with instructions on how to go about this:
If you wish to participate, first use Anvil to obtain one or more of Marathon's original textures. Then, using Photoshop, Graphic Converter, Gimp, (or any other image editing program), scale the texture to a larger size. Its dimensions must be 256 x 256, 512 x 512, or any other combination whose sides are a power of 2. But don't make it too large; a 512-pixel texture requires 16 times more video memory than a standard 128-pixel texture!This should greatly enhance this updated version of Marathon, once all of the replacement textures are complete. If you're handy with Photoshop, consider giving this open-source project a helping hand. Check out the texture replacement page for more information, and download the latest version of Aleph One if you have yet to try it out.
Download Aleph One (600k)
When scaling textures, use "nearest neighbor" sampling rather than bicubic; that way you will be able to manually fill in the resulting "stair steps" with smoother lines of your own, one pixel at a time. Remember that you can work in 24-bit color; there is no need to adhere to the standard 256-color palette that Marathon normally uses.
After creating your texture, try adding it to the game to see how it works! To implement your texture, save it in the same folder as your Aleph One application (or in a subfolder) and give it an appropriate name, ending in .gif, .tif, .psd, or whatever. (Your textures can be in almost any format, just as long as it is one that QuickTime recognizes.)
Aleph One Texture Replacement Site
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