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Monday, February 26, 2007
 

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The Broken Hourglass: Introduction To Item Creation
11:24 AM | Cord Kruse | 9 comments

Planewalker Games has posted a new informational update for its upcoming RPG, The Broken Hourglass. The feature showcases item creation with the new WeiNGINE language, giving an in depth explanation of the steps involved.

The best way to make most WeiNGINE items is, in fact, to start with an existing item. The power of template inheritance means that there are really very few cases when a good base will not already exist for an item you wish to make.

We will dive right in and make a simple magical longsword. We want our magical longsword to differ from a standard longsword (already part of the game) in the following ways:

- It should be lighter, and therefore easier to wield without penalty
- It should do more damage
- It should give us an increased chance to hit-the blade magically helps steer itself towards the target

These traits also imply a couple of other things:

- This sword is more valuable than a standard longsword
- This sword has magical abilities. Under WRPG rules one typically must devote some mana to controlling magic whether it comes from within or from an item.
Click on the link below to read the rest including a partial list of item attributes.

The Broken Hourglass: Introduction To Item Creation
The Broken Hourglass


Other Mac Games News for Monday, February 26, 2007

Inside Mac Games Previews Colin McRae Rally2:37 PM
IMG Podcast Episode 11 Posted11:24 AM
• The Broken Hourglass: Introduction To Item Creation11:24 AM
 
View all of the Mac games news for Monday, February 26, 2007 on one page

Mac Games News for Friday, February 23, 2007

Luxor Mahjong Released8:11 AM
Custer's Latest Heroic Effort8:09 AM
Planewalker Games' Jason Compton Interviewed8:08 AM
Tetris Zone Released8:08 AM
 
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Archives  News  The Broken Hourglass: Introduction To Item Creation