Planewalker Games' Jason Compton Interviewed
8:08 AM | Cord Kruse | 1 comment
Four Fat Chicks recently posted an interview with Planewalker Games' Jason Compton about the company's upcoming RPG, The Broken Hourglass. The interview covers a variety of topics including modifying Baldur's Gate and the current status of The Broken Hourglass.
K: Excellent. I know it's never easy for any game developer to project a completion date for any given project, but may I ask how are things progressing in reference to The Broken Hourglass?Check out the entire interview at the link below.
Four Fat Chicks: Planewalker Games Interview
J: Where we're at now is—all of the artwork is just about done. There are a few areas that I am waiting to get in from the area artists, there's a few things in the visual effects area—you know, big flashy spell effects and explosions and so on and so forth. And then there's—sorry, got off track there—so art's almost done, much of the writing, the vast bulk of the writing is also done, and so now it's a question of wiring everything up and making it playable. The content is there in pieces, and now it's down to scripting it all together so that A happens after B and C says something to D and so forth. It looks a lot like a game now. It's just in terms of implemented content. There's a long way to go there, but the design is all there.
The Broken Hourglass
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