Mac Gaming Sites Roundup
4:39 PM | Lucian Fong | Comment on this story
Games.MacNN has posted a preview of Red Storm Entertainment's Rogue Spear, the sequel to Rainbow Six. In Rogue Spear, you command an elite multi-national team of counterterrorists. This immersive game allows you to plan the mission, choose the team members, select their equipment, as well as lead team into battle. Here, Games.MacNN talks about the improvements and issues that were addressed in Rogue Spear:
One of the first really obvious changes in this new version of Rainbow Six is just how stunning the graphics are. The original game had some very nice graphics, but now, with new, higher levels of detail, larger environments for your missions, and even more astounding character animations, Rogue Spear lets you feel like you're right there with your team. Many of the missions (scenarios) you go on are very well designed and look absolutely stunning and gorgeously detailed. Outdoor areas seem even more life-like than they used to be, and the buildings look even better. Even inside, in the rooms that no one is ever supposed to find, everything has been finely tuned to display beautifully rendered scenes. You can find civilians just waltzing around, or they could be doing something very specific: checking the mail, for instance. Another great enhancement is the addition of various weather elements. You can be in perfect daylight, or you could be stuck in a large blizzard, maybe even in a downpour. These can impair both your vision and hearing which only increases the level of realism.MacSoft will be publishing the title, which is expected to hit store shelves on December 12.
MacGamer has an interview with Robert Atkins, Heavy Metal F.A.K.K. 2's artist and art director at Ritual Entertainment. Atkins talks about his experience in the gaming industry and the process of creating Julie Strain's character.
What was the experience of creating the "virtual Julie" like?Heavy Metal F.A.K.K. 2 was released for the Macintosh several weeks ago. If you want to see what all the buzz is about, download the demo from MacGameFiles.
The artist involved in Julie's character creation came away with a great sense of pride in what they had created. Especially Darrin Hart, her designer and animator. She became more than a 3D MAX model made of polygons, he treated her like she was alive and this love shows in the end product. (Really strange to hear a grown man talking to his monitor, you learn not to ask questions.)
Duane Johnson Interview at MacCentral Online
In other gaming news, MacCentral Online interviews Duane Johnson, who was recently hired as a programmer by 3dfx. Duane is best known for incorporating the Glide API into Descent 1 and 2, and more recently, for his work porting Descent 3 and Star Trek Voyager: Elite Force to the Macintosh. He talks about his responsibilities at 3dfx, their commitment to the Macintosh platform, and 3dfx direction in the future.
Robert Atkins interview at MacGamer
Rogue Spear Preview at Games.MacNN
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