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Tuesday, June 27, 2000
 

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Terminus Released
5:20 PM | Michael Eilers | Comment on this story

Epic space sim Terminus has officially shipped to stores, after a slight delay caused by a manufacturing glitch. This cross-platform space combat sim is no simple shooter; it is a complex, 'living' simulation of the future of the Solar System. Set in a time when alien artifacts have allowed for rapid transport over huge distances, the player can choose from one of four career paths and pick their way among a deeply-woven plot of politics and intrigue. Become a mercenary and try to trade your way to the top, or join Earth or Mars forces in an attempt to either keep the peace or win an all-out war. Here is the announcement:

Terminus, the long-awaited and much-previewed epic space combat RPG, ships today after three and one-half years in development by Vicarious Visions, a leading developer of games for all major hardware platforms. Terminus is published by Vatical Entertainment, whose support has been critical to the development, marketing, and distribution of the game.



Terminus, a single- and multi-player (online) game, boasts three "firsts" in the games industry: The first space combat RPG to combine a persistent universe and a real-time economy; the first space combat RPG developed simultaneously on Windows, Linux, and Macintosh; and the first game with all three platforms in one box with one SKU. The game supports GameSpy to locate Terminus servers on the net so there are no subscription fees, unlike many other online gamesÉ


The game's "living universe," which spans the entire Solar System, is a world which never stops moving and interacting, independent of players' actions. The actions of human and non-human characters as well as the workings of 19 fully-equipped space stations proceed whether or not players participate, making gameplay more challenging and rewarding than with previous space combat RPG games.


Real-time economy has never before been an integral part of space combat RPG games until now. If the owner of a commercial space station, for example, has a load of torpedoes hijacked, the supply is diminished, and the prices go up in real time. Or, players can plan to buy weaponry from a far-distant merchant, and hope the prices don't change while en route. As battles rage throughout the persistent universe, players must constantly reassess their actions and asset management strategies because in Terminus, like the real world, prices and availability can change instantly through no action of their own.


Another exciting feature in Terminus is the ability of computer-controlled characters to express human emotions as they interact with other characters and react to events using advanced AI technology. Characters can become angry and impatient; they can even fall in love. These emotions affect their judgments, actions, and reactions to an ever-changing worldÉ


Unlike most other space combat simulation games in which players are assigned a single, unvarying role with pre-programmed responses and movements, Terminus players can choose among different characters (fighter pilot, mercenary, pirate, miner), each with a different set of behavior rules. Some professions are easy for the novice player, while others can provide a major challenge to the die-hard gamer.

Make sure you read our in-depth preview and guide to the demo of this game; the Mac demo has been updated with several bugfixes and will be available on MacgameFiles later today.

Vicarious Visions
Terminus Demo at MGF
Terminus Demo: In-Depth
Terminus Preview


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Archives  News  Terminus Released