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Tuesday, February 6, 2007
Age Of Empires III Reviewed
7:39 AM | Cord Kruse | 2 comments

Applelinks latest game review explores the real time strategy world of Age of Empires III. Focusing on the colonization of the New World the game features improved graphics, realistic physics, and a new campaign. Applelinks gave the game a world conquering score of 5 out of 5.

From the review:

Noticeably stepped up from their original game, the graphics are stunning. At the "Normal" setting, which places you far enough above the action that you can see and control major aspects of the town or a current battle, the characters, trees, and buildings are quite detailed. But the graphics really shine as you approach the action. Instead of getting murkier and less defined, the faces and landscape come into sharper relief as the camera draws nearer. The battle scenes are visually alluring, and in the first few plays I found myself distracted by their accuracy. The water and other parts of nature also are a treat to the eyes. The developer's website indicates that they had the bold goal of producing the best-looking game ever, and it is likely they succeeded.

Graphics and game engines usually perform a few visual stunts from a menu of choices based on the actions or amount of damage done during the game. The level of attention played to these options usually speaks to the quality and value of a game. AoE III improves on this by creating parts of buildings or weapons or trees that are not just landscape but are, instead, "real." That is, in battle, a tree might fall and kill an otherwise uninjured or unengaged solder...as happened to me. Cannon balls ricochet and send injured villagers flying off into the woods or, sadly, over a cliff to their doom. Town Center roof parts fall off onto your closest attacking forces, inflicting very real damage, as might happen to careless troops in a real battle.

For the full review follow the link below.

Applelinks: Age of Empires III Review
Age of Empires III
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