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Tuesday, January 23, 2007
 

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Creating Dialog In The Broken Hourglass
7:58 AM | Cord Kruse | Comment on this story

Planewalker Games' latest update for The Broken Hourglass gives an in-depth look at the creation of basic dialog and store interactions using the game's mod friendly WeiNGINE engine. The upcoming RPG will feature a 2D isometric viewpoint, detailed character development, and a rich storyline reminiscent of classics in the genre.

Last month, we introduced Harika the shopkeeper as a CREATURE--she has basic stats, a sprite, some equipment, and an assigned area and X/Y position in the game. We also assigned her a dialogue and store resource, but we did not actually create those resources. We will do that now.

Dialogue in WeiNGINE is a state machine simulating a conversation between one or more gameworld characters. Participation from the player character is done through multiple-choice reply options.

Check out the link below to learn more.

Inside The Engine: Introduction To Dialogue
The Broken Hourglass


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