November 24, 2017
Archives  News  Planewalker Games' Jason Compton Interviewed  


Tuesday, January 2, 2007
 

Click to enlarge
Planewalker Games' Jason Compton Interviewed
8:03 AM | Cord Kruse | Comment on this story

Clan DLAN has posted an interview with Planewalker Games' Jason Compton about the company's upcoming fantasy RPG, The Broken Hourglass. Among other things the article offers insight into Planewalker's history, Hourglass' story driven campaign, and the game's unique magic system.

You don't "level up" in magic in quite the same way you would in a D&D-type game. Instead, you buy up points in Precision for each of the elemental magic disciplines (Water Precision, for instance, to become a stronger Water mage.) Precision makes your spells more effective--more likely to hit and harm your enemies, harder to resist, more beneficial to your party members, etc. Then you may also buy mana points, which give you a larger "budget" or "more water in the garden hose" to spend on magical enchantments.

The upshot of all this is that a caster can "use up" all of his magical potential maintaining a shield on himself and the party, but unlike other systems where that caster would be useless for the rest of the day, in our system he can drop the shield and then switch that energy to some other type of enchantment. That's what we mean by the "garden hose" example--when your hose is on, you'll always get water out of it. The question is, how are you going to direct that water?

Our system means you basically never have to feel bashful about casting a spell--you won't "ruin" the mage for the day. There are some types of enchantments which do tie up mana over the long term, such as until the target dies or until the party rests. But most enchantments are either instantaneous and have no standing mana cost, or can be dropped interactively.

To read the entire interview head over to the site listed below.

Clan DLAN: Broken Hourglass Interview
The Broken Hourglass


Other Mac Games News for Tuesday, January 2, 2007

Alky Project Announced, Promising Windows Games in OS X4:50 PM
Parallels, VMware, CodeWeavers Release Virtualization Betas4:50 PM
IMG Reviews Championship Manager 200611:21 AM
Armado Reviewed8:03 AM
Blizzard Closes Over 100,000 WoW accounts8:03 AM
Blizzard Counters WoW Expansion Delay Rumors8:03 AM
Celebrating The New Year With An Hourglass Of Lore8:03 AM
Discussing Eschalon: Book 18:03 AM
Inside The Hourglass: Creating Creatures8:03 AM
Lugaru 2 Blog Update8:03 AM
Nexuiz Update8:03 AM
• Planewalker Games' Jason Compton Interviewed8:03 AM
Ten Years Of Diablo & Battle.net8:03 AM
 
View all of the Mac games news for Tuesday, January 2, 2007 on one page

Mac Games News for Tuesday, December 26, 2006

IMG Podcast Episode 5 released6:45 AM
IMG Wishes All Our Readers Happy Holidays6:40 AM
 
View all of the Mac games news for Tuesday, December 26, 2006 on one page


Recent Mac Games News

Friday, December 22, 2006
Thursday, December 21, 2006
Wednesday, December 20, 2006
Tuesday, December 19, 2006
Monday, December 18, 2006


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Planewalker Games' Jason Compton Interviewed