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Monday, November 6, 2006
 

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The Broken Hourglass Interview Part 2
10:27 AM | Cord Kruse | Comment on this story

RPG Vault has released the second part of their in-depth interview with Planewalker Games' Jason Compton about the company's upcoming RPG, The Broken Hourglass. The interview covers the game's WeiNGINE technology, focus on storyline, and unique magic system, The Broken Hourglass will feature a 2D isometric viewpoint, a rich character development system, and a mod friendly game engine.

Our magic system uses a mana-potential system, organized into five elemental groups: fire, air, earth, water and physical (force / healing). Many spells are granted to all mages (if they can muster up the mana to cast them), while others may be learned mid-game from books or other mages. Still other types of spells can be constructed on the fly using our spell-building interface, which lets you interactively mix elemental sources, effect types, and mana power to craft the perfect spell (offensive or defensive) for a given combat situation, if need be.

The "potential" part of our system is what makes our approach to magic very different than most other games. The D&D / "hung spell" approach requires (most) spellcasters to identify the spells they wish to cast in advance, then they cast them once, and the spell goes away until some event occurs, usually resting. Alternatively, most mana / spell point systems offer a pool of power and a long spell list, and players cast from that list, each spell draining power points until some event occurs, usually resting or drinking a potion.

But in our system, your mana indicates how much magic you can "wield" at any given time. So, you can tie up 15 points of mana keeping a magical shield around yourself, but you can drop that shield and start spending it on a different spell whenever you choose. Similarly, if you spend 15 points of mana to reduce the strength of your opponent, that effect lasts until you decide to drop it and start spending the mana on something else. Mana represents your constant potential energy.
Click on the link below to read the rest of the interview.

RPG Vault: The Broken Hourglass Interview Part 2
The Broken Hourglass


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Archives  News  The Broken Hourglass Interview Part 2