Peter Molyneux: Lionhead's Future Plays Havok
6:58 AM | Cord Kruse | 6 comments
Gamasutra has posted an interview with legendary game developer Peter Molyneux, known for titles such as Populous and Fable. The interview covers a variety of topics including his views on the gaming industry, troubles with the press, and Lionhead Studio's future projects under the Microsoft banner.
The interview also touches on Lionhead's use of middleware such as the Havok physics engine in the creation of upcoming titles. This is unwelcome news to Mac users who may have hoped XBox 360 titles such as Fable 2 might eventually make their way to the Apple platform.
GS: Is Lionhead using middleware to help it make next-generation titles, then? Two of Lionhead's earlier projects, The Movies and Fable: The Lost Chapters, are on their way to the Mac courtesy of Feral Interactive.
PM: Absolutely – I’m absolutely passionate about that. We’re using quite a lot of stuff – we’re using Havok for physics, we’re using Kynapse for navigation. It’s such a mundane task, but we as a developer have been constrained by navigation for decades. ‘You can’t have the character go up there because we don’t have a navigation map for it.’
We’re also using things like Anark for our user interface. Being able to be dynamic with these things is vital. You would think that moving a health bar from the left hand side of the screen to the right hand should be a 10-minute piece of work. And it normally takes about a week to do [laughs]. It helps to use a third-party tool that allows me as a designer to move things dynamically. We’ll use as much of this stuff as we possibly can.
To read the rest of the interview click on the link below.
Gamasutra: Being Peter Molyneux
Fable: The Lost Chapters
Buy Fable: The Lost Chapters
Buy The Movies
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