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Monday, October 30, 2006
 

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First Look: The Burning Crusade
8:36 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a preview of the upcoming The Burning Crusade, the first expansion for the ever popular World of Warcraft. The article examines the expansion's additions to the game as well as the improvements offered to some Intel Mac owners by Multithreaded OpenGL support.

Multithreaded OpenGL holds the promise of improving performance for those games and applications that find themselves CPU-bound, which as it turns out, WoW does quite a bit. The technology boosts performance by splitting OpenGL rendering code into multiple pipelines on multi-processor or multi-core computers, such as those Macs that are equipped with Intel Core Duo, Core 2 Duo and Xeon chips.

Blizzard’s engineers have enabled a setting in the Intel build of the beta version of the game that I’ve been playing that allows you to take advantage of this. The net result is that frame rate rendering performance is, in some cases, dramatically improved—doubled, in fact. The biggest improvements are to areas that have really complex geometry, such as cities, or areas that have large “mobs” of players—raids, for example, or crowd scenes.

The full preview is available at the link below.

Macworld Game Room: Burning Crusade First Look
Blizzard Entertainment
World of Warcraft: The Burning Crusade
Buy World of Warcraft: The Burning Crusade


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