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Friday, October 27, 2006
 

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Exploring The Broken Hourglass
6:10 AM | Cord Kruse | 3 comments

RPG Vault has posted a new interview with Planewalker Games' producer Jason Compton about the company's upcoming RPG, The Broken Hourglass. Designed in the style of games like Baldur's Gate and Icewind Dale, the 2D isometric viewpoint RPG will focus on delivering a classic party based adventure experience. The interview delivers an in-depth examination of the game including information about the setting, storyline, character development system, and design philosophy.

Jonric: How extensive a skill system are you implementing in The Broken Hourglass, and what effect will it have in terms of the potential for long-tern character differentiation?

Jason Compton: There are three dozen different skills, ranging from weapon proficiencies to tactical traits and diplomatic abilities. I believe players will find intriguing our slate of social and exploration skills, which allow you to directly tweak aspects such as diplomacy and haggling (which affects store prices in an automatic skill-contest with store owners - we do not make you play "guess the optimal price" input games). Exploration skills let you affect movement speed, comfortable carrying capacity, trap-finding and lock-picking abilities, and so forth.

We also offer as skills the concept of tactics and facing. Tactics provides a group offensive bonus - the better you know the art of war, the better you can communicate effective tactical decisions to your party. Facing, on the other hand, is a defensive ability that offsets the penalty you take when trying to defend against multiple antagonists.

Each skill is very unique - most of the secondary skills inherit a small bonus from a connected primary statistic, but beyond that, they operate on their own, so it is very easy to use skill-buying to construct very different types of characters, from stealthy mechanical experts to brute-force, bare-knuckle fighters.

There are also a wide variety of character traits on offer, both positive and negative. So really, character creation and development can vary wildly from one player to the next, or from one character in the game to the next.
Check out the full interview at the link below.

RPG Vault: The Broken Hourglass Interview
The Broken Hourglass


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