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Monday, September 25, 2006
 

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Lugaru 2 Change of Scenery
8:37 AM | Anthony Wang | 4 comments

The official Wolfire development blog has been updated with a new Lugaru 2 entry on terrain details.

Dynamic terrain level of detail is working now using a form of patch-based geomipmapping; this means that we can seamlessly render distant terrain at lower level of detail, so polygon count does not increase exponentially as view distance increases. This means that we can make the far clip plane much farther away while maintaining high framerate, so you will be able to see far into the distance.
Please follow the links below to learn more information.

Wolfire Blog
Wolfire Software
Lugaru 2


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