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Wednesday, November 8, 2000
Asterioids Revisited
1:08 PM | Michael Eilers | Comment on this story

At the end of the Summer, MacSoft quietly released Asteroids, Hasbro/Atari's 3D retrofit of the arcade classic; so quietly, in fact, that few gamers were even aware it was available. MacCentral's Jaap Tuinman blew the dust off his copy and took it for a spin, and has posted his review of the game. This in-depth look not only covers the innovations and new technologies added to the title, but also closely inspects it to make sure they haven't marred the classic 'feel' of the original. Here is an excerpt about some of the new additions:

It's not just about rocks anymore, though. The classic asteroids
are still around, but we've also now got Mined Asteroids (high
explosives give these a dangerous blast radius), Crystal Asteroids
(the small shards will re-grow into full-size crystals if you don't
get'em quick), Ancient Energy Asteroids (they'll absorb your laser's
energy and fire back), and Alien Egg Asteroids (which will release
space worms when you blow them open). Then there's the fast-moving
flaming fireball comets, assorted bits of space debris, and the
mighty indestructible asteroid. And rather than a flying saucer or
two, there's 12 different kinds of ships that will shoot at you,
pollute your sector with deadly exhaust, try to ram your vessel, and
otherwise attempt to bring about your untimely end.
The game also supports cooperative Internet play, and takes advantage of 3D hardware for special effects. Check out the rest of the review for more details and screen shots.

Asteroids Review at MacCentral

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