Loom Creator Interviewed
10:04 AM | Cord Kruse | Comment on this story
Adventure Classic Gaming recently interviewed Brian Moriarty, creator of such classic games as Wishbringer, Beyond Zork, and Loom. The interview covers Moriarty's history, the creation of Loom, and the small market for adventure games.
Interest in the adventure genre has greatly diminished over the past few years. Do you believe that games that are built on the traditional adventure game model or framework can still enjoy a commercial revival someday, rather than remaining as remnants best left for classic gaming? Why?To read the rest of the interview click on the link below.
Adventure Classic Gaming: Brian Moriarty Interview
I think it’s a problem of managing expectations.
The audience for old-style adventure games is small right now, so budgets and production values must be modest. But my gut tells me that there are still enough adventure fanatics out there to support a small but creatively vital mini-industry. Companies like Telltale are hoping to prove me right.
The challenge will be circumventing the mass-market sales and distribution channels that eat “small” games alive. Who knows? Maybe someday, gifted designers like Steve Meretsky and Ron Gilbert will be able to make a living writing adventure games again.
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