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Tuesday, September 19, 2006
 
Loom Creator Interviewed
10:04 AM | Cord Kruse | Comment on this story

Adventure Classic Gaming recently interviewed Brian Moriarty, creator of such classic games as Wishbringer, Beyond Zork, and Loom. The interview covers Moriarty's history, the creation of Loom, and the small market for adventure games.

Interest in the adventure genre has greatly diminished over the past few years. Do you believe that games that are built on the traditional adventure game model or framework can still enjoy a commercial revival someday, rather than remaining as remnants best left for classic gaming? Why?

I think it’s a problem of managing expectations.

The audience for old-style adventure games is small right now, so budgets and production values must be modest. But my gut tells me that there are still enough adventure fanatics out there to support a small but creatively vital mini-industry. Companies like Telltale are hoping to prove me right.

The challenge will be circumventing the mass-market sales and distribution channels that eat “small” games alive. Who knows? Maybe someday, gifted designers like Steve Meretsky and Ron Gilbert will be able to make a living writing adventure games again.

To read the rest of the interview click on the link below.

Adventure Classic Gaming: Brian Moriarty Interview


Other Mac Games News for Tuesday, September 19, 2006

IMG Reviews Galactica A.D.12:03 PM
Boot Camp Beta Updated10:04 AM
• Loom Creator Interviewed10:04 AM
Online Cheater Interviewed10:04 AM
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View all of the Mac games news for Tuesday, September 19, 2006 on one page

Mac Games News for Monday, September 18, 2006

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