Aspyr: Apple Design Award for Sims 2
9:42 AM | Cord Kruse | 3 comments
Aspyr Media recently released its September newsletter. Inside readers will find information about recently released games and patches, an interview with Aspyr's System Administrator, a look at new technologies in the upcoming Leopard OS, and discussion about winning the Apple Design Award for Best Mac OS X game, for The Sims 2.
On the Mac front, several of our Mac developers recently attended Apple's Worldwide Developer Conference (WWDC), where we got to take a peek at new technology Apple is working on for the next version of OS X, Leopard. There are some interesting technologies coming along, and we've been looking at ways to take advantage of the new Leopard features and OS level optimizations for our 2007 games. New updates to Apple's developer tools, including XCode, look like they will make our Mac development efforts even more efficient. We've also begun making some foundation level changes to our future digital distribution technology to make sure it is ready to work well with Leopard. To read the full newsletter click on the link below.
Aspyr September Newsletter
One of the highlights of WWDC was Aspyr receiving the Apple Design Award for Best Mac OS X game, for The Sims 2. This was quite a coup for us, because even though we produce more Mac games than any other company, most are games that originally started their life on Windows or the Xbox. Apple has very high standards, and not being an original Mac game meant Sims 2 had to show even more polish and take advantage of Mac specific features. We're very proud of the work we did with Sims 2 to make it feel like a home-grown Mac game, and want to keep that attention to detail in all our future Mac titles.
The Sims 2
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