Call of Duty 2 Patch Released
9:38 AM | Tuncer Deniz | 5 comments
Aspyr Media this morning released the Call of Duty 2 1.3 patch, bringing it in line with the PC version. The patch fixes some multiplayer game and level issues, raises the gamestate from 16k to 128k and addresses the PunkBuster GUID issue where players were not being assigned PunkBuster GUID's ofexactly 32 characters.
Here's a list of fixes:
Notes for Mod Users:The Call of Duty 2 1.3 patch, which weighs in at around 43 MB, is available for download from Macgamefiles.com.
- It is recommended that any user modifications that have been installed
to the Call of Duty 2 directory be removed before installing this patch.
These modifications are not supported by Activision and may not be
compatible with some of the new features that are included.
- Call of Duty 2 does not support mods that have spaces in the mod's
folder name. Be sure that the folder that contains your mod does not have
spaces; otherwise users will not be able to download the files. For
example, a mod in a folder called "My Mod" would be invalid, whereas
"MyMod" or "My_Mod" would work.
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB
GUID's of exactly 32 characters.
mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second
story of bombed out building.
mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first
gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing
found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.
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